Mono path[0] = 'D:/FrapsCapture/win/The_Pill_Data/Managed'
Mono path[1] = 'D:/FrapsCapture/win/The_Pill_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.11.8575]
    Renderer: NVIDIA GeForce 8600M GT
    Vendor:   NVIDIA
    VRAM:     512 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-01BFE978 (this message is harmless)
Non platform assembly: data-01C611C8 (this message is harmless)
Non platform assembly: data-01C68038 (this message is harmless)
Non platform assembly: data-01C69C50 (this message is harmless)
Non platform assembly: data-01C71E80 (this message is harmless)
Platform assembly: D:\FrapsCapture\win\The_Pill_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\FrapsCapture\win\The_Pill_Data\Managed\Boo.Lang.dll (this message is harmless)
change to camera 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
CameraSwitch:enableCamera(Int32)
CameraSwitch:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

enable object 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
CameraSwitch:enableDemoObu(GameObject)
CameraSwitch:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

NullReferenceException: Object reference not set to an instance of an object
  at CameraSwitch.enableDemoObu (UnityEngine.GameObject DemoObu) [0x00000] in <filename unknown>:0 

  at CameraSwitch.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

change to camera 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
CameraSwitch:enableCamera(Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

change to camera 5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
CameraSwitch:enableCamera(Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

